The New Vulcan Inc. Holodome at Seattle’s MoPOP Offers Trippy View Into Future of VR Most virtual reality (VR) and augmented reality (VR) experiences remain cumbersome. Although headsets have become lighter even as speed and resolution increases. But AR and VR participants still must don hardware for an experience. And then they must master the quirks of solution providers … [Read more...] about The New Vulcan Inc. Holodome at Seattle’s MoPOP Offers Trippy View Into Future of VR [video]
Metaverse
CES 2019 Wrap-up: What We Learned and the Best of CES 2019
CES 2019 Wrap-up: What We Learned and the Best of CES 2019 Last week at this time I was cool hunting the floor of the Las Vegas convention center in search of the questions Serious Insights found most pressing about the future of work. I managed to find a few items of interest. The major hype ended up focusing on AI and 5G. To that theme, AP posted a headline that read: “CES … [Read more...] about CES 2019 Wrap-up: What We Learned and the Best of CES 2019
Review: Stark Technologies Retina and Focus VR headsets [video]
Review: Stark Technologies Retina and Focus VR headsets Stark Technologies offers a range of VR headsets in the “sophisticated Google cardboard” category. I have recently received the Retina VR Headset and the Focus VR Headset from Stark to review. As an overview, here is an overview video from Stark that shows the headsets and a couple of … [Read more...] about Review: Stark Technologies Retina and Focus VR headsets [video]
Still Plugging Away at Virtual Reality Corporate Training
On January 8, 2018 Filament Games, posted a blog highlighting real uses of virtual reality in corporate training. These virtual reality corporate training examples included: Farmers Insurance use of VR for claims adjusters. It’s hard to appreciate a situation you’ve never seen before and it's very expensive to create a large number of situations from broken windows and … [Read more...] about Still Plugging Away at Virtual Reality Corporate Training
Time to put AR and VR in the Human-Machine Toolbox
Time to put AR and VR in the Human-Machine Toolbox Look at AR and VR as bigger parts of the Human-Machine Toolbox rather than standalone technologies. Developers should focus on outcomes, not tools. I just talk about human-machine-interface now I had a nice lunch with Booz Allen Hamilton’s Nirav Desai this week. We were catching up on all things technology. Then I … [Read more...] about Time to put AR and VR in the Human-Machine Toolbox