At the risk of committing more overthinking of the Grand Challenges for Engineering, I want to take a first pass at discussing what I think is wrong with them in a very specific way, and honing the list into something more grand. Here is the current list: Make solar energy economical Provide energy from fusion Develop carbon sequestration methods Manage the nitrogen … [Read more...] about First Pass: What’s Wrong with the Grand Challenges for Engineering
Technology
Tech Brain Drain may lead to Brain Gain in Other Areas
Reposted From the Future of Work blog, May 17, 2006 In the May 1, 2006 edition of BusinessWeek, the editors ran an article titled “Tech Education: A Red Flag in the Brain Game” Software designer demand is certainly growing and it is outpacing those interested in joining the technology workforce. But perhaps we are asking the wrong questions, and the demand is a false … [Read more...] about Tech Brain Drain may lead to Brain Gain in Other Areas
The Commoditization of Science
From the Future of Work, April 6, 2006 In the future people will work on difficult scientific problems but won’t know they are doing so. They will create new alloys, create artificial organs and customized pharmaceuticals. And they will do so, in most cases, without a Ph.D. Why? Because software will create an abstraction layer between the problem space and the individual. … [Read more...] about The Commoditization of Science
Enterprises Not One Dimensional – Technology Not the Only Influence on the Future Enterprise
From the Future of Work blog, January 2008 Stop with Enterprise 2.0, Web 2.0, etc. I've said it before and I will say it again and again. Analysts at Gartner, Forrester, Ovum, etc. continue to beat the drum of change with only technology in mind. If that was the case, Enterprise 2.0 happened when the computer first showed up in big overly cooled rooms, and 3.0 occurred when … [Read more...] about Enterprises Not One Dimensional – Technology Not the Only Influence on the Future Enterprise
Apple iPhone 3GS Strategy: Apple’s Design Edge Won’t Help if Company Gets Too Edgy
Last week, it was the antenna. Apple said it was normal and then made a fix. Well, a case. Not clear it is a fix, but it is a case. Now, it is the battery life on the 3GS. Apple’s strategy is to be cooler and simpler, and to charge a premium for the Apple experience. All of those rely on the hardware and software doing what they are intended to do. The most important thing, … [Read more...] about Apple iPhone 3GS Strategy: Apple’s Design Edge Won’t Help if Company Gets Too Edgy