Introduction Design rules for device cases Device cases are made for three purposes: aesthetics, function, and protection. Designers need to balance these elements in order to create cases that add value to an expensive investment, rather than detract from it. In many situations, device owners may want a case to meet a specific need. This will likely involve some … [Read more...] about Device Case Design or How to Design the Ideal Device Case
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Lessons Learned from Massive Audio’s Geeky Fametek Spin-off
Introducing Fametek. For the last couple of years, people visiting Las Vegas for CES may have noticed a Dalek, Doctor Who’s most persistent enemy, roaming in front of a booth at the edge of the iLounge. Those who wandered the show were sure to see it. The cyborg crafted mostly of speakers was a selfie-worthy prop destined to be part of any visual survey of the show. What … [Read more...] about Lessons Learned from Massive Audio’s Geeky Fametek Spin-off
The Tens—Ten Factors Influencing the Future of Hotels
Download the PDF here: Hoteliers will need to pay attention to a number of factors as the global market shifts East, grows older (and younger) and expects more for their travel investment. Hoteliers that leverage these factors as opportunities will find themselves at the top of their markets over the next several years, while those who don’t will struggle for … [Read more...] about The Tens—Ten Factors Influencing the Future of Hotels
The Economist Get’s Airport Check-in Wrong
In the Guliver blog on Economist.com (Check-in desks Time to check-out?), the writer suggest that airlines do away with airport check-in. We do it all on-line anyway, and who would miss the queues waiting for check-i anyway?. Well, for the most part, self-check-in is common, but not universal (59% of people still check-in at the counter). Airlines have moved automation onto … [Read more...] about The Economist Get’s Airport Check-in Wrong
In defense of Microsoft Surface
This isn't a formal review of Microsoft's Surface tablets. Plenty of people can tell you about the original Surface RT's 1366 x 768 pixel display, the NVIDIA Tegra 3 Quad-core processor and the various ports and sensors. And many have—in not-so-glowing terms when software and hardware are examined together. As I write this, Microsoft has announced the RT's successor, the new … [Read more...] about In defense of Microsoft Surface